The three mining quarries (Sulfur, Stone, HQM) offer you a great passive income if you manage to compound it off or build near one to defend your resources. However, it is very risky to use if you are a solo or do not live near the monument since other players could easily kill you and steal your resources.
Jumping into a Rust match, especially after a recent wipe, can be a scramble for survival. Veteran players and survival aficionados will prey on newer players and it can be very easy to find yourself quickly overrun by an enemy that is far more advanced in terms of gear, weapons, and shelter. Rust is just as much about advancing and growing technology as it is staying hydrated and satiated. Those who don't unlock access to furnaces will find themselves quickly falling behind.
Because of this, players will want to locate Stone as quickly as possible. Not only is stone needed for the production of stone tools, but it's also required to build a Furnace, which is vitally important to survival in Rust's harsh open-world. This guide will help players better understand where to find Stone, what it's for, and how to effectively farm for it.
Stone can be gathered in two ways, either from a node or by scavenging small rocks. Because a pickaxe is required to mine Stone from nodes, your first interaction with stone after a wipe is to grab it from the ground. These gatherable items look like oblong, oval-shaped grey objects and can be found almost anywhere (sometimes even hidden in tall grass). The smartest way to obtain loose Stone is by patrolling the beaches, as it's much easier to spot in the flat sand. Picking up Stone will give players 50 Stone as a resource.
Once players have gathered enough Stone to make a Stone Pickaxe (which requires 200 wood, and 100 stones), they can begin gathering Stone from nodes found sprinkled around the map. Mining Stone from nodes is a much faster process than picking it up off the ground because it rewards players with a much larger amount (700+ Stone).
Farming Stone can be as simple as running to each node and hacking away with a pickaxe but savvy Rust players willattempt to snag one of the Mining Quarry monuments on the map to generate resources for them. The newest iteration of Rust has ditched the ability to craft Mining Quarries and has instead placed them as monuments in specific areas. These quarries are free to use by anyone but many players will attempt to defend them in order to hoard the materials.Thebasic Mining Quarry is capable of producing a whopping 9000 stone per hour (as well as 1350 metal) passively, so it's easy to understand why players may want to covet this monument for themselves.
Each mining quarry will have a set of large, easily identifiable blue barrels that sit near the base of the machine (usually near the ladder). Players can fill these barrels with low-grade fuel, and any Mining Quarry that runs out of gas will stop functioning. It takes approximately 360 low-grade fuel per hour to operate the machinery. Once the barrels are filled with fuel, players can climb up the nearby ladder and access a control panel atop the machine to start the engines. Once started, the Mining Quarry will passively collect stone and deposit it into an easily accessible holding container located on the ground underneath the scooping mechanism.
Using a Mining Quarry is a relatively painless process but defending the spoils it collects isn't. Anyone on the map can gain access to a Mining Quarry's holding tank. Players who fill a Mining Quarry with fuel and leave the area may come back later to find all of their mined materials missing. In order to avoid losing all that precious stone, it's important to have some form of defense against others players.
Defending can be as easy as posting up somewhere and simply watching the Mining Quarry as it operates but this puts players in danger of having their goods (and self) poached by a stronger player with better gear. The smarter alternative is to simply build walls (and even a base) around the Mining Quarry itself. It's fairly easy to build around the Stone Mining Quarry and the resources produced are well-worth the effort of collecting enough wood to build a base and defenses.
Keep in mind that this works both ways. Other players may gain access to the Stone Mining Quarry first and players will need to be prepared with adequate gear and weapons if they want to attempt storming another player's defenses and taking the quarry for themselves.
Stone isn't just important early in a wipe, it's also pivotal to creating better technologies and it makes for much stronger walls and gates (than wood). Once players have access to a steady supply of stone, they can make:
A temperate, grassy, usually spacious biome that is a commonly seen environment. The temperature is not too hot or cold at daytime, and at nighttime is a relatively warm 1-4 degrees Celsius, enough to barely keep the player from taking damage to Cold. This is often a spawning area for mineable Rocks and Barrels. There is also a moderate chance that you will encounter animals here. Being fairly flat, this biome is ideal for building bases and structures. There is a chance of finding plants that give Hemp, a higher chance near Trees.
A biome where there tends to be a fairly dense quantity of trees, such as birch and oak trees. Animal spawning is increased here, and sometimes one can find a river or road crossing through it. Common fauna found here include everything from deer to bears, to horses, chickens and beyond.
Also known as "Arid" Biome, a warmer, hotter part of the world usually found in the south side of the map. Deserts are usually quite big, expansive, and sandy. Animal spawns here are slightly higher than that of Grassland, and the Desert is a common place to find barrels, Radtowns, and Roads. The parts of the Desert bordering the ocean are often spawning points for players. Vegetation is scarce, but one can easily find the odd Cactus, shrub or Mushroom lying around. During the night, the Desert will make a player Cold without Clothing or a Camp Fire, as temperatures average under -2C. Due to its close proximity to player spawn points, the Desert will often be swarming with player activity. Once in a while, you may come across a small pond, a little grove of trees or an isolated cluster of rocks/rock formations. Although there is scarce vegetation, there are often many more Sulfur Nodes than in grass biomes.
In the north part of the map can be found this snow-covered ground, aka Arctic. Parts of it do not make the player Cold during the day; almost all of it will do so at night. High elevation has a similar effect. After a brief period when resources were spread more evenly across the map, the Cold biome once again has more Metal Rocks than others.
Usually, right alongside a body of water there will be a beach: an isolated strip of sand that is (by the game) considered an arid biome. Oceanside beaches are commonly player spawn points, and usually one would want to build their base away from this area to avoid heavy traffic. Beach Biomes had Driftwood from early on; Driftwood was made a harvestable wood Resource with Devblog 167.
The Lake biome is a small body of water, which can vary in depth from roughly a player's height to about 12 meters (36 ft, or the height of about 4 stories). In a Lake, you may find small concrete bridges, which are indestructible and world-spawned. You may also find miniature beaches. It is possible for there to be small streams and rivers which flow into the lake, and maybe (rarely) even a waterfall. Sphere Tanks and Satellite Dishes are among some of the monuments that can be found near a lake.
A small, fairly shallow flowing path of water which flows from higher elevations down to a large, nearby body of water. Sometimes, there will be rivers that connect lakes and oceans, as well as rivers that start way up in the mountains. If there is a road crossing the river, you will find an indestructible, concrete bridge leading across.
A very huge body of water that surrounds the entire map. The Ocean tends to get very deep, very fast away from the shoreline. Beaches beside the ocean are often where players respawn. Any beaches surrounding the ocean often have pieces of Driftwood scattered across their lengths.
However, you can be more methodical than this. If you head up into Rusts mountainous and hilly regions, you should find stone nodes. These pale grey rocks can yield up to 1,000x Stone apiece, depending on which tools you use to bash away at them.
Amusingly, you can extract a decent amount of stone from a node by simply bashing it with a rock. Youll only get about 1/3 of each nodes yield potential this way, but when youre starting out thats better than nothing.
To find the perfect location to place your new quarry, roam around your land using the command /getdeposit. This command gives you a reading of what a quarry would yield if you place it in that location.